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How can I reduce the amount of storage needed for a gravitational n-body simulation?

I am currently attempting to create a gravitational n-body simulation using a modified Barnes-Hut algorithm, to be more amicable to GPU computation. This is primarily as a learning project. My goal is ...
john01dav's user avatar
5votes
4answers
13kviews

Fast compression in C++ and decompression in C#

Overview I am working on a client-server application. The client is written in C++ (working on Windows, planning to support Linux) and the server is a .NET RESTful service. I need to HTTP POST some ...
oleksii's user avatar
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